It’s generally common knowledge that a standard, Vegas-style slot machines are designed to leverage a random number generator to determine the outcome of a certain spin. But certain mechanisms can make a slot machine more advantageous to play than others. Advantage Play scenarios themselves vary in the amount of advantage they give a player. Slot machines come in different denominations, like penny slots, 5-cent slots, dollar slots, etc. Dollar slots have bigger payouts, but more risk and you might hit your loss limit faster. Penny slots won’t bankrupt you, but you won’t win big, either. However, you can spend a lot of entertaining time playing.

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If played at certain times, these machines give players an edge

By Frank Scoblete

Players can get an edge on the following three machines if these machines are played at certain times. With the help of columnist Jerry “Stickman” I explain those times and how much money to have in your pocket in order to be reasonably sure you take the cash from the casino.

These are banking machines and, as you’ll see, what they bank are various symbols and at a certain point there are enough symbols for the player to have the edge over the house. Only play these machines during such times when you have a real, mathematical edge.

These machines are excerpted from my book Slots Conquest: How to Beat the Slot Machines!

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S&H Green Stamps

How it Works: This is probably the most widespread of the advantage slot machines as I write this chapter. As you play, the appearance of a green stamp with a number on the reels adds that number of stamps to a book. The stamps have a multiplier (1X, 2X, 5X) that multiplies the number of stamps that are collected. It takes 1200 stamps to fill a book. Once a book is filled you are given the option to continue collecting or to play the bonus games.

What to Look For: If the game has 600 or more stamps in a book it is positive. There is one stamp displayed in the book for each 100 stamps collected, so look for six stamps. Six stamps is one row or half a book. The actual number of stamps is also displayed near the books. Only play the machine at this point or higher.

How to Play: Play 25 lines at one credit per line until you play the free games. This amounts to 25¢ a spin for a 1¢ machine, 50¢ a spin for 2¢ machines and $1.25 a spin for 5¢ machines. Once you fill a book (1200 stamps), you will be given a choice to play free games or to continue filling another book. Play the free games—DO NOT continue filling another book. Follow this advice to the letter.

Bankroll Requirements: Your minimum bankroll must be at least 2000 credits. This amounts to $20 for a 1¢ game, $40 for a 2¢ game and $100 for a 5¢ game. Keep in mind I said minimum; more in the bank is probably an even better idea.

Comments: Most S&H Green Stamp games have a feature where you can immediately stop the spinning by hitting the spin button. Take advantage of this feature to minimize the time spent playing this game. The faster you play the better for you. Get your winnings and leave. This game is fairly volatile. You will tend to have many smaller wins and losses with occasional fairly large wins and losses. Don’t let a losing game tempt you to stop play before you collect the free games.

Double Diamond Mine

How it Works:There are three shafts that hold diamonds. A diamond is added to a shaft when the corresponding reel contains a diamond symbol. When a shaft is filled you collect the bonus. Once you collect the bonus and the shaft is emptied, re-evaluate whether you have an advantage or not.

What to Look For:This game is positive when any of the following is true.

  • 1 shaft contains 9 diamonds
  • 2 shafts contain 8 diamonds each
  • 3 shafts contain 7 diamonds each

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How to Play:Play one credit per spin until you collect the bonus. This amounts to 25¢ a spin for the standard 25¢ machine.

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Bankroll Requirements:Your minimum bankroll must be at least 80 credits. This amounts to $20 for the 25¢ game.

Comments:This game is not very volatile. Games tend to be fairly short. You will tend to win most games and sometimes for a relatively large amount. Losses tend to be fairly small.

Triple Diamond Mine

How it Works:Triple Diamond Mine works exactly the same as Double Diamond Mine. There are three shafts that hold diamonds. A diamond is added to a shaft when the corresponding reel contains a diamond symbol. When a shaft is filled you collect the bonus. Once you collect the bonus and the shaft is emptied, you must re-evaluate whether you have an advantage or not.

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What to Look For:This game is positive when any of the following is true:

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  • 1 shaft contains 9 diamonds
  • 2 shafts contain 8 diamonds each
  • 3 shafts contain 7 diamonds each

How to Play:Play 1 credit per spin until you collect the bonus. This amounts to 25¢ a spin for the standard 25¢ machine.

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Bankroll Requirements:Your minimum bankroll must be at least 80 credits. This amounts to $20 for the 25¢ game.

Comments:This game is not very volatile. Games tend to be fairly short. You will tend to win most games and sometimes for a relatively large amount. Losses tend to be fairly small.

These are the first three machines. Next issue I’ll give you some more. One first and last point: You must play these machines exactly as recommended.

Frank Scoblete’s newest books are Confessions of a Wayward Catholic! and Slots Conquest: How to Beat the Slot Machines! Available from Amazon.com, or at your favorite bookstore, or by mail-order by calling 1-800-944-0406. Join Frank on his web site at www.frankscoblete.com.